Note that she needs to be in your hand to charge her ability. Approach the reveling soldiers for a battle. There's not a lot you can do about this. Gheso Arbalest is a card in Thronebreaker: The Witcher Tales. The loyal ability makes them not completely worthless but I'm not sure they're worth their unit cost. This will result in lowered morale and significant resource loss. Your goal here is to eliminate 4 Niflgaardian Spotters before they escape. ALL RIGHTS RESERVED. Agree to join in the celebrations. You will find a letter among the after-battle spoils. Place an Arbalest on the melee row and attack the 4 HP Elemental. Ah okay nice, I see you've made the guide public now, and it's looking good. Cross the bridge and talk to the man four times to receive some gold. Do not use your Bomber units in this battle since fire will destroy the caravan and lose you the battle. Go southeast from Meve's starting point. So if you play an Arbalest card in a row with six cards, you'll do a sizeable 7 damage to an enemy unit. There are easier ways of taking out enemy units making this card somewhat redundant. After victory, you will gain 10 recruits. Side quest in the second map Aedirn.If you help the Nilfgaardians and accept them in your army you will get 2x 'Gheso Footman' and 2x 'Gheso Arbalest'Link to Gheso Footman ability card https://imgur.com/dUqeQzxLink to Gheso Arbalest ability card https://imgur.com/lA0FRyuIt is possible to lose Eyck Of Denesle Quest name: My Enemy's Enemy + In Defence Of The EnemyWhat happens when you help the Nilfgaardians or won't help Eyck.How to get Nilfgaardian troops in your army.Thronebreaker the Witcher tales In round 1, you want to set traps or fire on both enemy rows. You will also find a letter among the after-battle spoils. That can really mount up. Go down the hill and follow the path east and around to another fortified camp. Examine the cart to find a letter and pick up the loot lying around. Otherwise aim to outscore your opponent with units like Lyrian Cavalry and degrade enemy units with your Slingers. You have a choice between spending 25 gold or 1 recruit to remove the obstacle. Approach the gates for a scene. However, since they don't have any loyal abilities, they can't do anything other than add to your overall strength. Use a Fortitude Tonic on Gascon and end your turn. Since the infantrymen can move, it synergises quite well with Gascon and Grey Rider. The choice you make here is the first of the three choices that will determine whether Rayla will stay with you at the end of the chapter. Move another from the ranged row to the melee row. Go west through the gate, read the notice board and pick up the loot lying around. The Troll will throw a snowball at your melee row leaving everyone on the ranged row. Follow the path to the end to find a trader who will trade wood for gold or vice versa. My Enemy's Enemy Description Region (s) Aedirn My Enemy's Enemy is a subquest in Thronebreaker: The Witcher Tales . Start making your way southeast and unlock the fast travel point. After 3 turns switch the marked unit's strength with this one. Follow the northern path back to the bandit camp and take the path leading southeast. This is the key to winning the battle. Since he's an outright terrorist, this is a request that is quite easy to refuse. Since the Ancient Foglet should also be taking fire damage you should now be able to eliminate it either with a Sapper or by using the Lyrian Hajduk to recharge the Wagenburg. He's on your side of the field but cannot be targeted directly. If, for some reason, your morale is not boosted, 50G is a good investment since there's an optional battle a short way ahead. Afterwards, Gabor will come to you and announce his intention to remain with your army. To get them back you need to damage them. Then approach the monster for another puzzle battle. Right now, you probably need the gold more. All banners have the resilient trait, which means they are not cleared from the board at the end of a round. Deploy the Wagenberg, The enemy will summon two Foglets to its melee row. There is another destroyed army camp just to the east. Play a third Arbalest on the same row as your other units and destroy the General. For reasons that I won't reveal here, you may not want to keep her after this chapter so I suggest that you roleplay these. Go north across the bridge to find the body of a dwarf. Don't use the Mahakam Ale trinket because you have no way of recovering it and it will boost the enemy for the remainder of the battle. There will also be new reports to read. You will gain a huge chunk of resources and a letter to read but lose some recruits to the marsh. Before continuing south, go west and round until you come to a cave mouth. All dialogue and choices about the nilfgaardian ambush near Dravograd and the attack in Turnifen village. Continue across the now-repaired bridge, picking up the after-battle spoils. This is a standard battle. It's OK but the lengthy cooldown limits its usefulness. Every limb destroyed will damage the head by 6. Investigate the pit full of bodies for another puzzle battle. Place the other War Wagon in your melee row. A priestess will warn you away from the cemetery gates here. Deploy Gascon to your melee row and attack an enemy Guard. You can choose to exchange gold or recruits for wood. The vast majority of the +Evil consequences will be of very little interest to you, considering the very heavy numerical focus of this guide. This is useful if you need to clear a space in a row or eliminate an enemy spy before it activates. After the battle, you can read the notice board for a letter. Place the Pitfall Trap on the enemy melee row. You can then use an Alchemist to duplicate that power to another unit. Two cards are critical to winning this fight: the Frozen Giant who gets a boost to power equal to the damage done to Meve and Professor Blastwave who drops 2 Blast Balls on deployment that have a deathwish ability that damages your opponent. Go to your right and examine the building at the end. If the unit survives, it will be boosted by 25. From the fort, wade southwest through the swamp. Go northeast to the other section of the village. From here, head south until you come to the wooden bridge leading to Crumhorne. Place the other Wagenburg on your melee row. If you've overplayed your hand in the first round of a three round match you can bring a card back into your active units. After victory, you will receive the Golden Froth trinket and you will also find that the heirloom is not very heirloom-like but rather the treasure trove of Clan Vidmar. Dig up the gold and you will also unearth a golden chest (6/9). When a fourth unit is seized, the leftmost card will be returned to your side of the board. Return the way you came and take the path south at the fork. Place the Onager to the RIGHT of the Sapper. March the infantry back up. You can choose to drive them out, but you will lose Isbel if you do. Do NOT dismiss him; instead ask "How goes your hunt?" Your goal is to eliminate all enemies. Goes very nicely with the Bombers. After the battle, you will figure out where all the dwarven enemy units came from - they were the missing dwarves. Use the Arbalest to destroy the Water Hag in your ranged row, adding a Slinger to your hand. If Isbel is with you, she prevents a bloodbath. This is battle is very much optional. Barnabas Beckenbauer (Gnome)When deployed, gives you a choice of three random trinkets to play This is a pretty powerful ability. Not bad at all. Continue northeast to come to a graveyard. If you want to pay 100 gold for a morale boost, go ahead. Return to the crossroads and take the path leading northwest and make a note of the shrine. Return to the fast travel point and start making your way west. Speak to the nearby priestess and pay 250G for the final card fragment. ah I've got the Isbel: Destroyer conversation bug. Otherwise, the request is rebuffed in a manner that invites a robust response of your own. The Grey Rider units will move next to it. After the battle you will find a golden chest (8/9) along with a letter among the after-battle spoils. This means that you can repeatedly summon with Regiment Drummers, repeatedly damage enemies using Slingers and so on. Go past the soldier and continue northwards picking up loot from the remains of battle until you come to a cave mouth. After victory, you'll learn that the abduction is not as it seems. Go further south to find a shrine. Look on your map view for the closest notice board (it's the village where you fought the False Hope battle) and go a short distance northeast from there. Here's a solution: You will receive the Dazhbog Runestone trinket after winning the battle. Visit the Skelligan camp that you pass. The solution involves making your enemies seize Soldier Puppets until you get the charged Wagenburg back on your side of the board. Go through the gap in the western wall to find a golden chest (4/10). There is an enemy boss, the Glustyworp whom you may want to target. Once they're in your melee row, attack them again so that they end up in your ranged row. After the battle, make your way to the northeast of this area and approach the necrophages for another battle. It is at its default state of yellow. Use one to kill the Rotfiend you attacked in the past two turns. This is not a difficult battle at all, but using your Bombers and/or Pitfall Traps will help. From the inn, take the left hand path at the fork and make your way to another compound. After the battle, Reynard will accuse Gascon of being the traitor in your ranks. Is there any way to fix it? If you helped Dravograd earlier, you may want to hold off talking to the group of grateful citizens. Target the archers with 5, 6 and 7 HP in that order. You will receive the Royal Decree trinket and the Leaden Ring that you will hopefully be able to use to persuade the dwarves of Mahakam to lend you their aid. The Troll will throw a snowball at your melee row and everyone will end up in the ranged row. When you reach Boro's Rump, you will have a scene followed by a battle. Continue south and grab the bit of loot to the west of the path. A third Archespore will commit suicide. Examine the tomb with the "?". Victory will unlock the There's No Place Like Home trophy. Afterwards, make your way north to the dragon's lair. You have an optional goal here of eliminating Vreemde, the enemy commander. Not bad. The other thing to remember is to avoid destroying Harpy Eggs. This is reasonably easy: use Meve's Rivian Broadsword ability, Wagenburg units and Arbalests to destroy the enemy's limbs. Return to the ice and go all the way right to find a dwarf fishing in the lake. If you have the instigators hanged, you will lose morale but the surviving victims of the mob's violence will give you 350G. The world stands on the verge of chaos, as the tensions between the power-hungry Nilfgaardian Empire and proud Northern Realms grow. Use Command: March on the Strays Bomber so that he can survive two turns. Otherwise you will have to fight a puzzle battle using whichever lieutenant you chose for the task. Play another Soldier Puppet on your melee row. A funeral for miners killed by an explosion is being held and the mood has turned ugly. Victory will earn you the Gvaern Ichaer trophy along with the Gernichora Trophy to add to your deck. Valve Corporation. This page is a finding aid which lists every quest in Thronebreaker: The Witcher Tales. Otherwise, they increase the timer by 2 after two turns. You can end this quickly simply by destroying Falbeson's Guard units to accelerate the countdown. You initial goal is to destroy the gate. Continue south. Use the second Saboteur on the Spotter at B1 and move Gascon up to B1. Regardless, you will win the round and the match. Your goal is to destroy Garth Rockstew. Choose to continue for a scene. Fast travel to the sign post south of the temple and take the path headed west. Play an Arbalest on the melee row and destroy the Boulder. Grab some loot from the south of the area and approach the necrophage in the centre for a puzzle battle. Xavier will get them moving again. To proceed you must lay siege to Castle Rivia. On the second round it will spam Hawker Healer units (you'll find out why shortly) making it very difficult to eliminate enemy units. Keeping the treasure will cost you morale and a later opportunity to recruit a powerful unit along with his associated trophy. Go west and talk to the herbalist in the courtyard. Place the other in the bottom row and attack the 4 HP Rotfiend for 1 HP damage.
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