legend of zelda minish cap walkthrough mt crenel

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legend of zelda minish cap walkthrough mt crenel

Eastern Hills inside the cave near Eenie and Meenie. Avoid the rupees that appear, though, as theyre actually monsters that will drain your cash reserves. The Crenel Hermit resides within it, having come to the Cave in search of quiet reflection. Hell give you the White Blade, an upgrade over the sword your grandfather made, and will tell you to go to the Elemental Sanctuary if you wish to infuse it with elemental power. Exit his house and walk south to the tree stump. This will let you get to room 28, where youll find the stairs leading up to the second floor, which has a floorplan that should intimidate you. Explore the Hyrule School: The school near the northern exit from Hyrule town is now accessible to you. It seems that youll need to track down four Elemental essences and return them to the smith; without them, he cant do anything with the bits and pieces of the sword that youve brought him. Although you can start heading out to Mount Crenel immediately after gaining access to the Trilby Highlands, itll be worth your while to check out the ladder near the exit from town. The second is in the same little dungeon where you got the Power Bracelets. Theres one last piece of treasure to get before youll actually want to use the Kinstones, though; if you zoom in on your map of the Wilds, youll note that theres one raised area that you havent been to yet; its the one farthest to the west. Now, the three brothers can be kind of weirdif you go to one of these locations, and theres no one there (youll know youre in the correct spot when you see a tree stump on the ground), then check the other locations. At this dead end, blow the wall up to reveal a room with a chest containing a Kinstone piece and some red Chu Chus. As promised, youll be able to leave the castle from here, simply by exiting south. If you place a bomb between the two skulls at the top of room five, though, youll find a semi-secret room that will contain the Mole Mitts. Fill up on hearts from the skulls here before heading up in the giant whirlwind to meet the boss. Look at you go! Instead, use a bomb to open a nearby wall to reveal the entrance to a cave. When the door is open, the Picori can cross from their world into Hyrule . The cave below doesnt appear to contain anything of interest, but if you check the eastern wall, youll notice that part of it is made of rubble. You should totally, like, train and stuff! If you dive around at the bottom of the "jar" here, youll uncover a Small Key. Neither of these are necessary, of course, but theyre handy to have nonetheless. Melari is the one who can reforge the Sacred Picori Sword. If you wait until its approaching the upper-right corner of the rocks, just to the south of where the flashing panels are located, you should be able to avoid it and reveal the chest with a Small Key. Head to room eight, then, and then take an immediate south turn to grab the Dungeon Map. For example, the first time you give him a single shell, youll have a 100% chance of finding a new figurine. When you find the room with four unlit lanterns, light them all and defeat the zombies to proceed to Gustafs room. Above you is a stone you can use to shrink yourself and a bombable rock beside it. Head downstairs and beat those dang pesky Red ChuChus. After theyre both dead, a chest will appear with the Flippers, so grab them and swim south until you find yourself back in the Hyrule Town river, after which point youll be able to resize yourself atop the library and get back to business. Before dropping down after it, though, shrink yourself again; doing so will let you walk through the small path on the right wall of room 17 and into room 22, where you can grab a Piece of Heart. Visit the house with the wooden roof, AKA the Swiftblade School. Your newfound shield is just the thing; stand in front of the Scrub and use your shield to reflect the nut back at the Scrub, which will clear the path for you to proceed. The book inside will be inaccessible to you at the moment, though; in order to reach it, youll need to use your Pegasus Boots on the small clump of trees to the north of the cabin, which will open a Minish portal. Vaatis attacks here arent particularly troublesome; if you take damage, you can check the jars around the room for some extra health. (There should be at least two hearts in the jars here.) In order to damage him now, youll need to hit the flower on his rear side with your lit Flame Lanter. You should be able to get a good half-dozen swings in each time, but be careful, as he becomes enraged after his stasis wears off, and will roll around the room with a bit more speed than normal. You can then return to 16 and start maneuvering your way along the platforms until you reach room 17. The massive Chuchu fight isnt too terribly difficult when you learn your enemys pattern. After the second flower-lighting, Octorock will display some new techniques. Be careful of the Spiny ChuChus in this room. Go out the door and follow the path to reach a small mushroom house. If you equip them and dig your way to the right, youll find a chest with 100 rupees in it. This is a hint to blow up the wall in front of you with the bombs and enter. Come back to Trilby Highlands down the ladder in the bottom right. Smith: If you fuse with grandpops, youll be able to uncover a chest with an extra bottle. You can do so by climbing the stairs to the north of where you enter the screen, then bombing the rock face four squares to the right of the sign reading "Crenel Wall". The exit on the southern side of the room is your first destination; if you suck off the spiderwebs that block it, youll be able to pass through and into room five, where a little cul-de-sac hides a Piece of Heart. Sometimes the electricity will hit the front eyes first, other times one ball will deflect off to the side. There isn't a lot that players can do in the town at present, so when ready talk to the guard and show off the spin attack. (There wont be a broken wall to guide you, so you might have to lay a few bombs before you hit the right spot.). After you unlock the one to the south of the Minish portal in the northwestern corner of the zone, you should be able to take it and head all the way across the map until you reach the southeastern pool of water. But where can you find a bottle? If you then head to room 25, youll be able to completely refill your health by exiting and re-entering the room and smashing the jars there, which each contain a health-up. [ ] After you obtain the Ocarina of Wind, use it and warp to Lake Hylia. Its still inaccessible for the moment, but now youll be able to exit the warp if you find the warp that its linked to. Beanstalk Locations and Fusions to Unlock But hey, you need it! The Cane is this dungeons unique item; it has the formidable flipping-things-over power. Before using the stone, place a bomb next to the cracked rock and then shrink. These guys are exceedingly annoying to deal with due to the cramped quarters; in order to kill the first one, you might want to try using remote bombs or throwing bombs at them. Head through the door at the bottom of the room, and you'll see another shrink stone when you get outside. If you fuse with the Minish there, a beanstalk will grow up, albeit one thats currently inaccessible to you. Pegasus Boot it to reveal the portal, then head east into the Minish path at the north end of the field, where a Piece of Heart is waiting for you. The eyes will open periodically, but only for a second or so, so get your swings in while you can. Paul has strong attention to detail and is able to write informative and insightful guides that will help other players when they are stuck. Said room 27 is another completely darkened room. Fusing Kinstones with all five results in Link receiving a Bottle . Crenel. Just let them approach you while you spam out sword swings, and theyll wind up killing themselves. Best PS5 Headset In 2023 - Top Options For PlayStation, South Hyrule Field, Eastern Hills, and Castor Fields, Mt. Youll have to use the whirlwinds in room 33 to maneuver to the eastern platform. Crenel where another element can be found. Crenel at present since the rest of Hyrule can't be accessed. Start with the one in room 40, then head north into room 45. Room nine is perhaps even more aggravating; youll need to jump from one platform to another to dodge the walls that will otherwise push you off, but youll have to do so while birds dive-bomb you from one side of the airy pit. If you charge your sword up and create a double of Link, then push on the large stone to the left of the colored squares, youll be able to double your strength and push it out of the way. Itll steal the Water Element, forcing you to give chase and battle it for the win. Room 15 has another little puzzle; in order to unlock the far door, youll have to change all of the panels here from blue to red without stepping on the same tile twice. After youve obtained all of those items, you can swim to the Temple of Droplets and head inside. Directly to your lower left is a ladder leading underground. Climb the ladder and swim to the east, then south. Split into two links to press the switches . Within, youll find another blue Kinstone, as well as your first metallic Chuchu enemies. In this room there is a Piece of Heart, Kinstone piece, and a chest with 50 rupees. In order to reach the book, though, youll have to find a way to get up the chimney in the purple house, which is obviously going to be difficult with the fire blazing away there.

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